Guys
I have an issue in that everything I am doing in E3D has an axes that always reverts back to an Upping of zero! When I measure, it shows Exxxx Nxxxx U 0. Whenever I place a member it always reverts to U0
That bulb flat should have an Upping of +27044 as per the properties
yet, when I go to place another member at the plate position, this happens
This is driving me nutz!
When I go to move an element using any snap, it uses the Upping 0, in World and Local.....
Is it a glitch in the Matrix or just user error?