Is there a built in function similar to intersection in pointvectors, that returns true if two lines / beams intersect in their current state (ie not projected)
Is there a built in function similar to intersection in pointvectors, that returns true if two lines / beams intersect in their current state (ie not projected)
Check if the intersection position is in on the bounded lines
e.g if !line1.on(!position, true) and !line2.on(!position, true)