Old Model Editor functionality in E3D?

 
  • I want it back - in addition to the new stuff.


    You can try opening a Case in GCS Web and ask for it.
    But I doubt it will be assessed....
  • I want it back - in addition to the new stuff.


    You can try opening a Case in GCS Web and ask for it.
    But I doubt it will be assessed....
  • I can not understand your demand on old procedurs from PDMS.
    I know, its hard for a longterm PDMS-User, like me too, to assume the new technics in E3D.
    But if you take a few hours with hard investigations and training especially in "NEW ME" and all of the possibilities in EQUI and STEELWORKS,
    like rightclick, local coordinates a. so,
    you will see, its just a different way to do the same and furthermore somtimes even better.
    Dont cry..... TRY!
  • I can not understand your demand on old procedurs from PDMS.
    I know, its hard for a longterm PDMS-User, like me too, to assume the new technics in E3D.
    But if you take a few hours with hard investigations and training especially in "NEW ME" and all of the possibilities in EQUI and STEELWORKS,
    like rightclick, local coordinates a. so,
    you will see, its just a different way to do the same and furthermore somtimes even better.
    Dont cry..... TRY!
  • @corrado thanks! Yes, I doubt it too.

    @joge I took enough hours, thank you. I still can't do click click keyboard type type type click as fast as I can click-drag-done. I'm glad you're happy to settle for less for the same money, I'd love if I could get more.
  • @corrado thanks! Yes, I doubt it too.

    @joge I took enough hours, thank you. I still can't do click click keyboard type type type click as fast as I can click-drag-done. I'm glad you're happy to settle for less for the same money, I'd love if I could get more.
  • [QUOTE=joge;119927]I can not understand your demand on old procedurs from PDMS.
    I know, its hard for a longterm PDMS-User, like me too, to assume the new technics in E3D.
    But if you take a few hours with hard investigations and training especially in "NEW ME" and all of the possibilities in EQUI and STEELWORKS,
    like rightclick, local coordinates a. so,
    you will see, its just a different way to do the same and furthermore somtimes even better.
    Dont cry..... TRY!

    I choose not to be offended by your assumptions of me ;) I am not that "old guy" that do not want to learn new stuff :)

    I have been using E3D for several years now all the way from studies to projects constructing and installing steel, and I always embrace changes, eager to learn, adapt and find the most effective way. I also attended upgrade, design and draw course with AVEVA several years ago before changing from PDMS.

    In my former company we used Tekla Structures but we had to deliver model to customer in PDMS, so I held a course for hardcore Teklausers to learn some basics in PDMS (and believe me, they hated PDMS and always compared to "this is better/simpler/easier/more logic in Tekla). But the one thing they applauded was ... the model editor. They all had to admit it was the better way of moving, rotating and so on.

    Nowadays we all miss the model editor, and I will do as corrado suggested.
  • [QUOTE=joge;119927]I can not understand your demand on old procedurs from PDMS.
    I know, its hard for a longterm PDMS-User, like me too, to assume the new technics in E3D.
    But if you take a few hours with hard investigations and training especially in "NEW ME" and all of the possibilities in EQUI and STEELWORKS,
    like rightclick, local coordinates a. so,
    you will see, its just a different way to do the same and furthermore somtimes even better.
    Dont cry..... TRY!

    I choose not to be offended by your assumptions of me ;) I am not that "old guy" that do not want to learn new stuff :)

    I have been using E3D for several years now all the way from studies to projects constructing and installing steel, and I always embrace changes, eager to learn, adapt and find the most effective way. I also attended upgrade, design and draw course with AVEVA several years ago before changing from PDMS.

    In my former company we used Tekla Structures but we had to deliver model to customer in PDMS, so I held a course for hardcore Teklausers to learn some basics in PDMS (and believe me, they hated PDMS and always compared to "this is better/simpler/easier/more logic in Tekla). But the one thing they applauded was ... the model editor. They all had to admit it was the better way of moving, rotating and so on.

    Nowadays we all miss the model editor, and I will do as corrado suggested.
  • Oh I just wrote a post on the exact same topic.

    Massive step backwards when they removed this. I even contacted Aveva and apparently lots of people complained including me, yet the devs are still not willing to put it back in. Isn't the software for the people that use it ?

    When they introduced it into PDMS at whatever version it was, it was one of the best features ever introduced as it made working with tricky angles and also for moving and aligning items a dream

    Progress huh

  • The problem is that they are software developers, not designers.